IMPERIUM 3D RTS
A free 3D real-time strategy game

Forge an empirein the New World.

IMPERIUM is a 3D real-time strategy game in a browser tab. Gather, age up, raise an army, and take the fight to a tough AI — or to a friend on the other side of a four-letter code. No download. No account. No catch.

💸 Free — forever Instant — no install On-device — play offline after load 📱 Mobile-first 🙅 No sign-up

Opens straight into the game. Works on your phone, tablet, or laptop.

A late Imperial-age match: two armies fighting at the gates of a packed colony

Four ages

Discovery, Colonial, Fortress, Imperial. Each one unlocks the buildings and units that change the war.

🎖️

Three civilizations

Britannia, Iberia, France. A unique soldier each — and one unit they simply cannot train.

👥

One vs one

Host a game, read out four letters, your friend types them. Same map, same match, two empires.

📱

Phone or desk

Touch and mouse both work. Add it to your home screen and it launches like an app.

Why RTS players stay

It's not a toy soldier set. It's a match.

Villagers, ages, counters, a town under pressure — the RTS you already know, with no ads and nothing to unlock with money.

🌾

An economy that bites

Food comes back on farms. Gold you can trade. Wood does not grow back. Spend it like it matters, because the late game is a wood problem.

Four ages, not a skin

Discovery, Colonial, Fortress, Imperial. Age-ups cost a real bank and unlock the units that decide the game — dragoons, mortars, guard techs. You feel the wait.

🗡️

Counters, not blobs

Pikes hold cavalry. Skirmishers pick muskets apart. Hussars run down whatever is left. Mixing the army is the skill; one unit type is a snack.

🎖️

Civilizations with a catch

Britannia, Iberia, France. Each gets a unique soldier — and one unit they are not allowed. A civ without a weakness is just a colour.

🏠

Home City shipments

XP from play unlocks crates, units and buildings from across the ocean — they ignore the pop cap, because that is how the age of sail cheated too.

🤖

An AI that campaigns

It does not drip a wave on a timer. It picks a target, keeps sending, and falls back to rebuild when it is bleeding. Sitting behind walls is not a win condition.

Straight from the game

A colony that has aged up.

No mock-ups. Late in a match, two flags in the same field — tap a picture on the right to look closer.

Play anywhere, instantly

Zero friction. Pure command.

No launcher, no 40GB patch, no login wall. Click a link and you are already in the New World.

📱

Mobile-first

Pinch to zoom, two-finger rotate, a bottom sheet for commands. Built for thumbs, not ported to them.

Works offline

Single-player lives in the tab. Once it has loaded, you can keep playing without a connection.

💾

Saves on device

Autosave every 30 seconds and on hide. Continue is the first gold button when you come back.

🆓

Truly free

No ads, no paywalls, no account. The whole roster, all four ages, both players.

Add to Home Screen and IMPERIUM installs like a native app — its own icon, full-screen, launching into the menu.
The whole match, in four moves

One simple loop. A long war.

You can lose in eight minutes by doing nothing. You can also spend an hour dressing a fortress. The loop does not change.

  • Select villagers — click, or tap the idle badge. Right-click (or tap) a tree, mine, or berry bush.
  • Build houses before you train. Over-cap is legal; training while over-cap is not.
  • Age up from the town center when the bank can take it. Age II is when the match starts being an RTS.
  • Barracks, then stables, then siege. Pikes hold cavalry. Skirmishers melt the line. Don't blob.
  • Home City (H) spends XP on shipments. Use them. They are why a late boom still has teeth.
1Gather

Feed the colony

Food from bushes then farms (max 4 workers). Wood from trees — finite. Gold from mines and the market.

2Age

Spend the bank

800 food for Colonial. More, plus gold, for Fortress and Imperial. The queue is the tax on greed.

3Train

Raise a composition

Muskets, pikes, skirmishers, hussars — then the civ's unique, and the thing it is denied.

4Fight

Take the frontier

Attack-move the army. Guard the town. If you turtle, the AI will eventually stop asking politely.

The whole loop — Gather. Age. Train. Fight. Do it faster than the other flag.
Hands on the colony

Camera, orders, touch.

Scroll to zoom — the ground under the cursor stays put. Right-drag to pan. On a phone, pinch and twist.

Wheel zoom, anchored on the ground
Right-drag pan · middle-drag or left+right orbit
Q / E rotate · two-finger twist on a phone
Shift queue the next villager job
H Home City · M mute · ? help

On a phone

Pinch zooms. Twist rotates. A tap on a villager, then a tap on a tree, is an order. Hold on a ghost building to drag it; only Place commits, so a stray finger cannot relocate the site. Two-finger tap deselects. The command sheet is a bottom drawer, not a tiny sidebar.

Pause is honest — a hidden tab stops the clock. Come back after a call and the match is where you left it, with a toast that says so.
Pick a flag, inherit a problem

Three civs. Each with a catch.

You still read friends and foes by team colour. Hats, horses and rooftops tell you which nation you are looking at.

🇬🇧

Britannia

Muskets +10%, drilled 25% faster. The Redcoat is a tough line infantryman. No dragoons — you win the infantry fight or you lose the field.

Redcoatdenied: dragoons
🇪🇸

Iberia

Treasures +50%, a stronger explorer, and the Conquistador to hunt light infantry. No culverins — bring the palomino, not the long gun.

Conquistadordenied: culverins
🇫🇷

France

Villagers +10%. The Cuirassier is siege cavalry that eats buildings and loses fair cav duels. No mortars — your siege arm rides.

Cuirassierdenied: mortars
Online, picks stay private until the match-start toast. You cannot counter-pick in the lobby. Scouting pays.
4
ages to Imperial
3
civilizations
15
music themes
1v1
with a four-letter code
Two players, one war

How to play a friend.

This is a proper one-versus-one. Same map, same rules, two colonies trying to burn the other town center. You do not need an account. You need a code.

1Two Players

Open the lobby

From the main menu tap TWO PLAYERS. Pick a map and a civilization — or leave them random.

2Host

Get four letters

Tap HOST A GAME. The screen shows a four-letter code (no I or O, so it is readable over a call). Send it however you like.

3Join

Type the code

Your friend taps JOIN A GAME, types those four letters, and hits Join. When they land, the match starts for both of you.

4Play

Same world

You each command your own town. Fog hides their base until you scout. Who they picked stays hidden until the match begins.

📶

It works on phones

Two laptops, two phones, or a mix. If you are both on the same wifi it is usually instant. On mobile data it may take a moment to find each other — wait for the match to start rather than mashing Join again.

🏳️

If someone drops

A blip does not end the game. If the other player really leaves, you get a countdown and then a CLAIM VICTORY button — you decide, the game does not award itself. Quitting on purpose surrenders at once.

Single-player is the full game. The AI campaigns against you with the same units and ages. Online is that war with a person on the other flag.

Gather. Age. Train. Fight. The wood will run out. The other flag will not.

The New World is waiting

Forge an empire.

One tab. Four ages. No account. Open it and start gathering — or host a game and send a friend four letters.

Phone, tablet & desktop · no account needed